# Overrides

<figure><img src="https://2067910529-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FC3dOuetlQfYgK5FPUKgn%2Fuploads%2F0B4JK53JNExeJmUWGDyq%2Fimage.png?alt=media&#x26;token=7d077153-e2e8-49ef-80ff-a07690ce24bb" alt=""><figcaption></figcaption></figure>

## Enable/Disable Overrides

This button controls whether editor override components are enabled. This requires changes to the [Scripting Define Symbols](https://docs.unity3d.com/Manual/CustomScriptingSymbols.html) in Player Settings.

{% hint style="info" %}
Overrides are enabled by default. When they are disabled, the scripting define symbol TIMEFLOW\_OVERRIDES\_DISABLED is added to the Player Settings.
{% endhint %}

<figure><img src="https://2067910529-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FC3dOuetlQfYgK5FPUKgn%2Fuploads%2FprjtoFz01bNV83wgOu8S%2Fimage.png?alt=media&#x26;token=ce7d12a6-dd04-4a21-aa1b-4af8eca5b17b" alt=""><figcaption></figcaption></figure>

## Transform Override Min/Max

Set the minimum and maximum values used to define the default slider bar ranges. Set these values according to personal preference and your current working scale.&#x20;

{% hint style="info" %}
These values define the editor defaults when game objects are first set up, but can be customized on a per-object bases in the Transform inspector.
{% endhint %}
