🔊Audio
Audio reactive and synchronization tools
The following behaviors are used for audio playback and sampling using either prerecorded audio files, from scene generated audio, or captured live from an external device.
🎚️ Audio Track - Synchronize Timeflow to a soundtrack
🎼 Audio Spectrum - Prepare an audio source for sampling
🎵 Audio Sample - Sample a region of audio frequencies to drive motion
🪗 Audio Reactive - Detect and respond to audio to drive animation
Last updated