πAudio
Audio reactive and synchronization tools
The following behaviors are used for audio playback and sampling using either prerecorded audio files, from scene generated audio, or captured live from an external device.
ποΈ Audio Track - Synchronize Timeflow to a soundtrack
πΌ Audio Spectrum - Prepare an audio source for sampling
π΅ Audio Sample - Sample a region of audio frequencies to drive motion
πͺ Audio Reactive - Detect and respond to audio to drive animation
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