đAudio
Audio reactive and synchronization tools
The following behaviors are used for audio playback and sampling using either prerecorded audio files, from scene generated audio, or captured live from an external device.
đī¸ Audio Track - Synchronize Timeflow to a soundtrack
đŧ Audio Spectrum - Prepare an audio source for sampling
đĩ Audio Sample - Sample a region of audio frequencies to drive motion
đĒ Audio Reactive - Detect and respond to audio to drive animation
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