🔊Audio

Audio reactive and synchronization tools

The following behaviors are used for audio playback and sampling using either prerecorded audio files, from scene generated audio, or captured live from an external device.

đŸŽšī¸ Audio Track - Synchronize Timeflow to a soundtrack

đŸŽŧ Audio Spectrum - Prepare an audio source for sampling

đŸŽĩ Audio Sample - Sample a region of audio frequencies to drive motion

đŸĒ— Audio Reactive - Detect and respond to audio to drive animation

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