πŸ€–Automation

Procedural motion and dynamic behaviors

πŸ›Έ Auto Bank - Auto calculate pitch, yaw, and roll from movement

πŸ”„οΈ Auto Rotate - Rotate to face the direction of travel

πŸ“ Distance - Calculate distance between objects to drive behavior

πŸ“€ Event - Trigger a function or event at a specific time during playback

πŸ›©οΈ Flyby - Create flight paths based on destination and trajectory

πŸƒ Follow - Match or move towards a target transform

πŸ‘€ Look At - Face towards a target object

🎯 Look At Target - Designate an object as the global look at target

🎲 Noise - Generate random and turbulent motion

🧭️ Place On Path - Place an object on a motion path

🌴 Place On Surface - Place objects on terrains and collide

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