⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
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    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
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      • 🔩Toolbar
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        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
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        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
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        • âēī¸Unity Recorder
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      • 🏹Transform Editor Override
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On this page
  • 🛸 Auto Bank - Auto calculate pitch, yaw, and roll from movement
  • đŸ”„ī¸ Auto Rotate - Rotate to face the direction of travel
  • 📐 Distance - Calculate distance between objects to drive behavior
  • 📤 Event - Trigger a function or event at a specific time during playback
  • đŸ›Šī¸ Flyby - Create flight paths based on destination and trajectory
  • 🏃 Follow - Match or move towards a target transform
  • 👀 Look At - Face towards a target object
  • đŸŽ¯ Look At Target - Designate an object as the global look at target
  • 🎲 Noise - Generate random and turbulent motion
  • đŸ§­ī¸ Place On Path - Place an object on a motion path
  • 🌴 Place On Surface - Place objects on terrains and collide
  1. Reference
  2. Behaviors

Automation

Procedural motion and dynamic behaviors

PreviousBlend ShapesNextAuto Bank

Last updated 10 months ago

To add any of the automation behaviors, add the object to the Timeflow view and then right-click and select Add Automation >

🛸 - Auto calculate pitch, yaw, and roll from movement

đŸ”„ī¸ - Rotate to face the direction of travel

📐 - Calculate distance between objects to drive behavior

📤 - Trigger a function or event at a specific time during playback

đŸ›Šī¸ - Create flight paths based on destination and trajectory

🏃 - Match or move towards a target transform

👀 - Face towards a target object

đŸŽ¯ - Designate an object as the global look at target

🎲 - Generate random and turbulent motion

đŸ§­ī¸ - Place an object on a motion path

🌴 - Place objects on terrains and collide

đŸĒ„
🤖
Auto Rotate
Distance
Event
Flyby
Follow
Look At
Look At Target
Noise
Place On Path
Place On Surface
Auto Bank