π€Automation
Procedural motion and dynamic behaviors
To add any of the automation behaviors, add the object to the Timeflow view and then right-click and select Add Automation >

πΈ Auto Bank - Auto calculate pitch, yaw, and roll from movement
ποΈ Auto Rotate - Rotate to face the direction of travel
π Distance - Calculate distance between objects to drive behavior
π€ Event - Trigger a function or event at a specific time during playback
π©οΈ Flyby - Create flight paths based on destination and trajectory
π Follow - Match or move towards a target transform
π Look At - Face towards a target object
π― Look At Target - Designate an object as the global look at target
π² Noise - Generate random and turbulent motion
π§οΈ Place On Path - Place an object on a motion path
π΄ Place On Surface - Place objects on terrains and collide
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