🤖Automation

Procedural motion and dynamic behaviors

🛸 Auto Bank - Auto calculate pitch, yaw, and roll from movement

đŸ”„ī¸ Auto Rotate - Rotate to face the direction of travel

📐 Distance - Calculate distance between objects to drive behavior

📤 Event - Trigger a function or event at a specific time during playback

đŸ›Šī¸ Flyby - Create flight paths based on destination and trajectory

🏃 Follow - Match or move towards a target transform

👀 Look At - Face towards a target object

đŸŽ¯ Look At Target - Designate an object as the global look at target

🎲 Noise - Generate random and turbulent motion

đŸ§­ī¸ Place On Path - Place an object on a motion path

🌴 Place On Surface - Place objects on terrains and collide

Last updated