đŸ”ĩTimeflow Object

Provides timing context and a container for behaviors

Every object animated in Timeflow must have a TimeflowObject component. This is created automatically whenever a game object is added to the Timeflow view or a behavior is added.

The main role of TimeflowObject is to provide a timing context to manage the updating of channels and behaviors. Timing updates are handled hierarchically and in the order listed in the view. Continue to the following sections for further details.

âŗUpdate SettingsđŸĸTracks🏭Behaviors⏰EventsđŸ—ƒī¸Channels

Removing Timeflow Objects

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