đĩTimeflow Object
Provides timing context and a container for behaviors
Last updated
Provides timing context and a container for behaviors
Last updated
Every object animated in Timeflow must have a TimeflowObject component. This is created automatically whenever a game object is added to the Timeflow view or a behavior is added.
The main role of TimeflowObject is to provide a timing context to manage the updating of channels and behaviors. Timing updates are handled hierarchically and in the order listed in the view. Continue to the following sections for further details.
Required Component If the TimeflowObject component is removed, the object no longer appears in the Timeflow view and does not receiving timing updates. Any Timeflow behaviors on the object must be removed before the TimeflowObject component may be removed.
Remove All Timeflow Behaviors
If you wish to completely remove an object from Timeflow, but otherwise keep the game object intact, right-click on the object in the Timeflow view and select Object > Destroy All Timeflow Behaviors, or right-click the object in the hierarchy view and select Timeflow > Destroy All Timeflow Behaviors. This is applied to the selected object and all of its descendants.