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Timeflow
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  1. Reference

Timeflow Object

Provides timing context and a container for behaviors

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Last updated 7 months ago

Every object animated in Timeflow must have a TimeflowObject component. This is created automatically whenever a game object is added to the Timeflow view or a behavior is added.

The main role of TimeflowObject is to provide a timing context to manage the updating of channels and behaviors. Timing updates are handled hierarchically and in the order listed in the view. Continue to the following sections for further details.

Removing Timeflow Objects

Required Component If the TimeflowObject component is removed, the object no longer appears in the Timeflow view and does not receiving timing updates. Any Timeflow behaviors on the object must be removed before the TimeflowObject component may be removed.

Remove All Timeflow Behaviors

If you wish to completely remove an object from Timeflow, but otherwise keep the game object intact, right-click on the object in the Timeflow view and select Object > Destroy All Timeflow Behaviors, or right-click the object in the hierarchy view and select Timeflow > Destroy All Timeflow Behaviors. This is applied to the selected object and all of its descendants.

đŸ”ĩ
đŸĸTracks
🏭Behaviors
⏰Events
đŸ—ƒī¸Channels
âŗUpdate Settings