â„šī¸Timeflow Editor

Settings and tools in the Inspector window

Select the Timeflow game object to view its settings in the Inspector.

Another way to quickly get to the settings is to click the Axon Genesis logo in the upper left corner of the Timeflow view. This selects the Timeflow game object and refreshes the view. This can also be used to force refresh the scene after recompiling scripts.

Editors for all Timeflow behaviors display a menu bar at the top of the editor, outlined in the object's display color when selected. This is a way to quickly locate selected behaviors and channels in the inspector, especially helpful when a game object has many components.

All custom editors for Timeflow behaviors show a similar menu bar which can be collapsed closed to reduce screen clutter.

Active Status

The Active status is only relevant when 2 or more Timeflow instances are in the scene. Whichever is currently displayed in the Timeflow view, is the Active one. Any other Timeflow instances are still updated normally, however are not currently displayed in the window.

Switching Between Instances

If multiple instances of Timeflow exist concurrently, an additional drop down menu is displayed in the top left corner of the Timeflow view to select which is active.

This corresponds to the Active status. When a Timeflow instance is selected that is not currently active, it can also be made active in the inspector by clicking the dark circle area where it says "Click to make the active view".

The color of the active instance is drawn as a thin horizontal line under the top bar as a visual aid to distinguish which instance is active.

The color can be customized in the Settings section.

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