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Timeflow
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On this page
  1. Reference
  2. Behaviors
  3. Animation

Keyframer

Animate any property with keyframes

PreviousAnimationNextTween

Last updated 7 months ago

Keyframer is a container for animation channels in Timeflow. Only one instance of Keyframer is allowed per game object but no limit to the number of channels it may contain.

Add Keyframe Channel Right-click an object in the Timeflow view and go to Add Animation > Channel to select a property to animate. This adds a Keyframer component if one doesn't already exist and adds the selected property as a new channel.

Keyframe channels are ideal for general animation needs. Add channels to perform additional processing.

Editor

The features in the Keyframer editor have been covered in previous documentation. For more information, please refer to , and .

For editing features see and

đŸĒ„
đŸŽžī¸
🔸
Keyframes
Graph View
channel link
Menu Bar
Update Settings
Channels
Data Only
Select Add Animation > Channel to add a new keyframe channel.
Viewing Keyframer in the Inspector