Keyframer is a container for animation channels in Timeflow. Only one instance of Keyframer is allowed per game object but no limit to the number of channels it may contain.
Add Keyframe Channel
Right-click an object in the Timeflow view and go to Add Animation > Channel to select a property to animate. This adds a Keyframer component if one doesn't already exist and adds the selected property as a new channel.
Select Add Animation > Channel to add a new keyframe channel.
Keyframe channels are ideal for general animation needs. Add Data Only channels to perform additional channel link processing.
Editor
The features in the Keyframer editor have been covered in previous documentation. For more information, please refer to Menu Bar, Channels and Update Settings.