Particle System Update

Synchronizes a Particle System with Timeflow

Apply this behavior to any Particle System object to force it to update with Timeflow.

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By default, a Particle System only updates in edit mode when the game object is selected. To make the particle simulate whenever Timeflow is played, add this component to the object.

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Note that particles only update when playing Timeflow and not when manually setting the current time or dragging the playhead.

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