⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ķïļGetting Started
      • ✅Requirements
      • ⮇ïļInstallation
      • 🚀Quick Start
      • ✍ïļWorkflow
      • 🎎Render Pipeline
      • âŊïļEditor vs Runtime
      • ðŸĶŋHow it Works
      • ⛑ïļPotential Issues
      • ⚡Optimization
      • ðŸ”Ļ3rd Party Tools
      • ðŸ”ĒUpgrading Guide
    • â„đïļTimeflow Editor
      • 🎛ïļMenu Bar
      • âēïļTime
      • Local Time Scope
      • 🧰Work Area
      • ⚙ïļSettings
      • âģUpdate Settings
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    • 🎎Timeflow View
      • ðŸ”ĐToolbar
        • 🔑Auto Keyframing
        • âŊïļPlay Controls
        • ðŸĨ…Work Area
        • âŊïļCurrent Time
        • 🎞Musical Timing
        • 🌐Grid and Snap
        • ðŸ”ļKeyframe Values
        • ðŸ”ŧMarkers
      • âēïļTimeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • ↘ïļSelection
      • 📰Object Panel
      • 📚Display Lists
      • ðŸąChannels
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      • 🔗Channel Link
      • ðŸšĨSwitches
      • 📅Values Column
      • ðŸ›ĪïļTracks
      • ðŸ”ļKeyframes
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      • ⌛Time Offset
      • ðŸ”ĒInfo Panel
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      • ✂ïļKeyframe Tools
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        • ↖ïļSelect Menu
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        • ðŸ”ļKeyframes Menu
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        • 📰View Menu
        • 📰Events Menu
        • ðŸĨ…Work Area Menu
      • 🗃ïļFile Menu
      • ⚒ïļTimeflow Menu
        • 🕚Add Behavior
        • ðŸ”ķAnimation
        • ðŸąComposition
        • 📚Display
        • âĐJump To
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        • ↔ïļTransform
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        • Assets
        • ⌛Time
        • ðŸģïļâ€ðŸŒˆTracks
        • ⚩Objects
        • ðŸ§ŪChannels
        • ðŸ”ķKeyframes
        • 🔠Input
        • ðŸ“ĨImport
        • 🖞ïļRendering
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      • *ïļâƒĢKeyboard Shortcuts
        • Managing Shortcuts
      • âœīïļQuick Menu
  • Reference
    • ðŸ”ĩTimeflow Object
      • ðŸĒTracks
      • 🏭Behaviors
      • ⏰Events
      • 🗃ïļChannels
    • 💃Timeflow Controller
      • 🎞ïļTimeflow Playback
    • 🊄Behaviors
      • 🎞ïļAnimation
        • ðŸ”ļKeyframer
        • ↔ïļTween
        • 🔀Blend
        • ðŸŽĒMotion Path
        • ðŸ‘ŊAnimation Clips
        • ðŸŒīAnimator Blend Trees
        • 😁Blend Shapes
      • ðŸĪ–Automation
        • ðŸ›ļAuto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • ðŸ›ĐïļFlyby
        • 🏃Follow
        • 👀Look At
        • ðŸŽŊLook At Target
        • ðŸŽēNoise
        • 🚊Place On Path
        • 🏝ïļPlace On Surface
      • 🔊Audio
        • 🔊Audio Track
        • 🎞Audio Spectrum
        • ðŸŽĩAudio Sample
        • 🎙ïļAudio Reactive
      • ðŸŽđMIDI
        • ðŸŽđMidi File
        • ðŸĨMidi Tween
        • ðŸ“ĄMidi Receiver
          • 🎛ïļMinis Setup (New Input System)
          • ðŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • 🎞ïļRender To Disk
        • 📋Render Queue
        • ðŸ“―ïļVideo Encoding
        • ðŸ’ĄTips & Optimizations
        • ⏚ïļUnity Recorder
      • 🔧Tools
        • â„đïļAnimator Info
        • ðŸ§ŪAlign Children
        • 💎Comment
        • #ïļâƒĢFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • âœĻParticle System Update
        • 🌈Trail Renderer Update
        • 📚Video Player Update
    • 🗃ïļPrecomposing
    • 🏭Prefabs
    • 🎛ïļEditor Overrides
      • ðŸđTransform Editor Override
    • 🔌Integrations
      • 🧙‍♂ïļAdventure Creator
      • 🎛ïļMIDI Jack | Minis
      • ðŸĪšSpine Animation
      • ðŸ“―ïļUnity Timeline
      • ➰Unity Splines
    • 🊁Samples
      • ðŸ•đïļDemo App
      • 🎞ïļCutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • ðŸ“ĢPublished Works
    • ⚠ïļKnown Issues
    • 🆘Support
    • 🧊Beta
    • Roadmap
    • ðŸ”ĒVersion History
    • ÂĐïļTerms & Privacy
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  1. Reference
  2. Behaviors
  3. Tools

Particle System Update

Synchronizes a Particle System with Timeflow

Apply this behavior to any Particle System object to force it to update with Timeflow.

Right-click an object in the Timeflow view and select: Add Tool > Particle System Update

By default, a Particle System only updates in edit mode when the game object is selected. To make the particle simulate whenever Timeflow is played, add this component to the object.

Note that particles only update when playing Timeflow and not when manually setting the current time or dragging the playhead.

PreviousRotatorNextTrail Renderer Update

Last updated 7 months ago

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