⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
      • âŦ‡ī¸Installation
      • 🚀Quick Start
      • âœī¸Workflow
      • đŸŽŦRender Pipeline
      • â¯ī¸Editor vs Runtime
      • đŸĻŋHow it Works
      • â›‘ī¸Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • đŸ”ĸUpgrading Guide
    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
      • âŗUpdate Settings
      • đŸ“ēDisplay Lists
      • đŸ”ģMarkers
      • đŸ”ĩObject
      • 🏭Managed Objects
      • ⚡Quick Select Objects
      • âš’ī¸Tools
    • đŸŽŦTimeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • â¯ī¸Play Controls
        • đŸĨ…Work Area
        • â¯ī¸Current Time
        • đŸŽŧMusical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • đŸ”ģMarkers
      • â˛ī¸Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • â†˜ī¸Selection
      • 📰Object Panel
      • đŸ“ēDisplay Lists
      • 🍱Channels
      • đŸŖProperties
      • 🔗Channel Link
      • đŸšĨSwitches
      • 📅Values Column
      • đŸ›¤ī¸Tracks
      • 🔸Keyframes
      • đŸ“ļAlignment Tools
      • ⌛Time Offset
      • đŸ”ĸInfo Panel
      • 📉Graph View
      • âœ‚ī¸Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • â†–ī¸Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • đŸ›¤ī¸Tracks Menu
        • 🔸Keyframes Menu
        • đŸ”ģMarkers Menu
        • 📰View Menu
        • 📰Events Menu
        • đŸĨ…Work Area Menu
      • đŸ—ƒī¸File Menu
      • âš’ī¸Timeflow Menu
        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
        • đŸ“ēDisplay
        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
        • 🌐Mesh
        • 👉Select
        • 📚Tracks
        • 🌈Track Colors
        • â†”ī¸Transform
        • đŸ‘ī¸Visibility
        • đŸ› ī¸Editor
      • đŸ”ĩGame Objects Menu
      • đŸŽ›ī¸Presets
      • âš™ī¸Preferences
        • Assets
        • ⌛Time
        • đŸŗī¸â€đŸŒˆTracks
        • âšĒObjects
        • 🧮Channels
        • đŸ”ļKeyframes
        • 🔠Input
        • đŸ“ĨImport
        • đŸ–ŧī¸Rendering
        • đŸŽ›ī¸Overrides
        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
        • #ī¸âƒŖFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
    • đŸŽ›ī¸Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
      • đŸŽ›ī¸MIDI Jack | Minis
      • đŸ¤ēSpine Animation
      • đŸ“Ŋī¸Unity Timeline
      • ➰Unity Splines
    • đŸĒSamples
      • đŸ•šī¸Demo App
      • đŸŽžī¸Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • đŸ“ŖPublished Works
    • âš ī¸Known Issues
    • 🆘Support
    • đŸ§ĒBeta
    • Roadmap
    • đŸ”ĸVersion History
    • ÂŠī¸Terms & Privacy
Powered by GitBook
On this page
  • How to Use
  • Markers
  • Time Mode
  • Set Work Area
  • Local Time Scope vs Work Area
  • Editor Settings
  • Enabled
  • Localize Time
  1. User Guide
  2. Timeflow View

Local Time Scope

Defines a temporary focused time range for editing and playback

PreviousTime NavigationNextTrack View

Last updated 6 months ago

This mode displays a prefab or a selection of tracks and keyframes in an isolated timeline. Use this to edit and preview in local time relative to the parent object.

This feature behaves similar to precomps, but with no extra setup or overhead. Use this mode with any selected tracks, keyframes, markers, or for editing prefabs.

Prefabs are recommended to create reusable animations with built-in override capability. For more details, see Prefabs

How to Use

Double-click on any selected track to place the Timeflow view in Local Time Scope mode. This sets the start and end time of the timeline to match the selection, and optionally adjusts the time display to show local time units.

Use the keyboard shortcut S to toggle Local Time Scope mode on and off. This automatically sets the time region to the current selection, or if nothing is selected then it displays the previously set range.

Markers

Time Mode

Select Global Time to display markers in the full global timeline defined by Timeflow (the default behavior). Or select Local Time Scope to set the local time relative to the marker's time range (viewing a cropped section of time). This is applied automatically, such as when selecting a marker from the 'Jump to...' menu.

Set Work Area

Enabling Set Work Area ensures that the work area is valid and doesn't conflict with the new time scope range when set.

Either way the work area is adjusted automatically if it is outside of the current timeline range to avoid an impossible playback situation.

Local Time Scope vs Work Area

The Work Area and Local Time Scope have some similarity in that they both define regions of time for editing and playback. However, the key difference is that Local Time Scope actually crops to the designated time, while the Work Area sets a region within the global or local time. For controlling playback, either method may be used with the same net result, but using Local Time Scope is better for focused editing.

Editor Settings

Select the active Timeflow object to view it in the inspector and open the Local Time Scope section.

This toggles the Local Time Scope mode on and off. The Enabled checkbox (shown above) is the same as toggling the time scope icon button in the Timeflow view toolbar, or using the keyboard shortcut S.

This toggles the time display between local and global time. When Localize Time is enabled, all affected time fields are highlighted in the current object color.

As a helpful visual queue when local time is active, the horizontal scroll bar and all affected time fields are highlighted in the color of the object that set the time scope.

Localize Time can be disabled to show global time while retaining the cropped time range.

Note that all time is internally stored and serialized in global time. When Localize Time is enabled, time fields automatically convert between local and global time for display purposes.

To precompose objects and animations for reuse, see Prefabs

To exit Local Time Scope, toggle the icon or double-click in any empty area of the track view or menu bar.

To preserve the existing default behavior, local time scope is not automatically enabled for markers. To enable it, click the icon or select the Timeflow object in the hierarchy to view it in the inspector, and then go to the Markers section.

This option is recommended if you are using the in combination with Local Time Scope. When in local time, the Work Area must be within the start and end time range or it will automatically be adjusted.

Enabled

Localize Time

📗
đŸŽŦ
Work Area
The 'Cutscenes' sample scene uses markers to segment different regions of time. See Cutscenes
Time fields and the horizontal scroll bar are highlighted in green matching the selected marker color.