⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
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    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
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      • 🧰Work Area
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      • 🔩Toolbar
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      • â†˜ī¸Selection
      • 📰Object Panel
      • đŸ“ēDisplay Lists
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      • 📃Context Menus
        • â†–ī¸Select Menu
        • 📰Object Menu
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        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
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        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
        • 🌐Mesh
        • 👉Select
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        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
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        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
    • đŸŽ›ī¸Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
      • đŸŽ›ī¸MIDI Jack | Minis
      • đŸ¤ēSpine Animation
      • đŸ“Ŋī¸Unity Timeline
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    • đŸĒSamples
      • đŸ•šī¸Demo App
      • đŸŽžī¸Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
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    • 📖Glossary
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    • đŸ“ŖPublished Works
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On this page
  • Deselect All
  • Children
  • Descendants
  • Parent
  • Ancestors
  • Renderers Recursive
  • Main Camera
  • Quick Select Objects
  1. User Guide
  2. Menus & Shortcuts
  3. Timeflow Menu

Select

PreviousMeshNextTracks

Last updated 3 months ago

Provides additional tools to select children, descendants, parents, ancestors, or renderer components from the currently selected objects.

Deselect All

Deselects all game objects and items in the Timeflow view.

Use the keyboard shortcut ` (~) to deselect all.

Children

Selects the immediate child objects of the currently selected object(s).

Descendants

Selects all children and sub-children of the currently selected object(s).

Parent

Selects the parent object(s) of the currently selected object(s).

Ancestors

Selects the parents all the way up the hierarchy from the currently selected object(s).

Renderers Recursive

This selects all Renderer components (and derrived types) in the hierarchy of the selected object(s).

Main Camera

Selects the camera in the scene tagged MainCamera.

Use the keyboard shortcut Alt + M to select the main camera.

Quick Select Objects

These command used to be in a separate menu but are now in the Timeflow/Select menu.

This stores and recalls objects using the function keys. Please see for further information.

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âš’ī¸
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Quick Select Objects