🚥Switches

Control panel for locking, visibility, enable state, and view filtering

To the left of the Object Panel are control switches to lock, hide, deactivate, and filter objects and channels in the view. Switches can be toggled on and off for specific items by clicking the icons on the left. In most cases, children and channels are affected by the parent object state.

Display Filters

The icons at the top of the column are used to show and hide items in the display based on their state. This is useful for isolating objects and channels to work on while hiding others temporarily. Each filter switch is explained further in the related sections below.

Whenever a display filter is enabled, a red line is drawn under it to indicate that some items may be hidden from view.

Lock

Objects and individual channels may be locked to prevent selection and changes in the view. Toggle lock on and off by clicking the lock icon next to each item.

Locked items are slightly dimmed and cannot be selected or modified while locked.

When an item is locked, its visibility and enable switches are also locked, however the channel display option remains available to show and hide channels as needed.

Unlocked Filter

When the filter is active, only unlocked objects are displayed in the object panel. All locked items are hidden from view. Since locked objects and channels cannot be selected nor edited in any case, this is a quick way to hide them from view to focus on the objects that can be edited.

Showing unlocked items only
Show locked items only

Visibility

Click the eye icon next to an object to toggle its active state (GameObject.activeSelf). When an object is turned off, it is fully deactivated including all behaviors on the object.

Note that an object's visibility state is controlled by its track if Activate mode is used.

Visibility Filter

When this filter is on, only game objects that are currently active are displayed. All deactivated game objects are hidden from view.

Displaying visible (active) items only

Make Visible in Graph

Channels have a small curve icon that controls whether the animation curve is displayed in the track view and graph view (when applicable).

Enabled

This controls the enabled state for Timeflow objects and channels. This can be used to turn on/off specific channels or all behaviors as needed. This does not affect the game object's active state nor visibility, but does determine whether Timeflow behaviors are active.

Enabled Filter

When this filter is on, it only displays enabled objects and channels, hiding anything disabled.

Display Mode

This offers more flexibility to hide or display channels in the Timeflow view without affecting any other aspects of the objects or behaviors. This improves workflow by offering a quick way to isolate items to work on.

Shows the Display Mode Filter on, hiding items toggled off.

Viewing All

When the Display Mode Filter is off, all items are displayed normally and shows the display mode state of each channel and object, as shown below.

Display Mode On

This is the default mode and indicates the object display is on.

Display Mode Off

This mode marks a channel or object to be hidden from view when the Display Mode Filter is active. This is only a display feature and has no relation to the objects visible or enabled state.

Display Mode Solo

This is a special display mode to cherry pick specific items to isolate in the view.

Objects Only (Hide All Channels)

Another special filter mode hides all channels from view while still displaying objects. This can be useful to simplify the view when working with objects and hierarchies.

Objects Only Mode

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