⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ķïļGetting Started
      • ✅Requirements
      • ⮇ïļInstallation
      • 🚀Quick Start
      • ✍ïļWorkflow
      • 🎎Render Pipeline
      • âŊïļEditor vs Runtime
      • ðŸĶŋHow it Works
      • ⛑ïļPotential Issues
      • ⚡Optimization
      • ðŸ”Ļ3rd Party Tools
      • ðŸ”ĒUpgrading Guide
    • â„đïļTimeflow Editor
      • 🎛ïļMenu Bar
      • âēïļTime
      • Local Time Scope
      • 🧰Work Area
      • ⚙ïļSettings
      • âģUpdate Settings
      • 📚Display Lists
      • ðŸ”ŧMarkers
      • ðŸ”ĩObject
      • 🏭Managed Objects
      • ⚡Quick Select Objects
      • ⚒ïļTools
    • 🎎Timeflow View
      • ðŸ”ĐToolbar
        • 🔑Auto Keyframing
        • âŊïļPlay Controls
        • ðŸĨ…Work Area
        • âŊïļCurrent Time
        • 🎞Musical Timing
        • 🌐Grid and Snap
        • ðŸ”ļKeyframe Values
        • ðŸ”ŧMarkers
      • âēïļTimeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • ↘ïļSelection
      • 📰Object Panel
      • 📚Display Lists
      • ðŸąChannels
      • ðŸĢProperties
      • 🔗Channel Link
      • ðŸšĨSwitches
      • 📅Values Column
      • ðŸ›ĪïļTracks
      • ðŸ”ļKeyframes
      • ðŸ“ķAlignment Tools
      • ⌛Time Offset
      • ðŸ”ĒInfo Panel
      • 📉Graph View
      • ✂ïļKeyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • ↖ïļSelect Menu
        • 📰Object Menu
        • ðŸąChannel Menu
        • ðŸ›ĪïļTracks Menu
        • ðŸ”ļKeyframes Menu
        • ðŸ”ŧMarkers Menu
        • 📰View Menu
        • 📰Events Menu
        • ðŸĨ…Work Area Menu
      • 🗃ïļFile Menu
      • ⚒ïļTimeflow Menu
        • 🕚Add Behavior
        • ðŸ”ķAnimation
        • ðŸąComposition
        • 📚Display
        • âĐJump To
        • ðŸ‘Ļ‍ðŸ‘Ķ‍ðŸ‘ĶHierarchy
        • 🌐Mesh
        • 👉Select
        • 📚Tracks
        • 🌈Track Colors
        • ↔ïļTransform
        • 👁ïļVisibility
        • 🛠ïļEditor
      • ðŸ”ĩGame Objects Menu
      • 🎛ïļPresets
      • ⚙ïļPreferences
        • Assets
        • ⌛Time
        • ðŸģïļâ€ðŸŒˆTracks
        • ⚩Objects
        • ðŸ§ŪChannels
        • ðŸ”ķKeyframes
        • 🔠Input
        • ðŸ“ĨImport
        • 🖞ïļRendering
        • 🎛ïļOverrides
        • ðŸąExtras
      • *ïļâƒĢKeyboard Shortcuts
        • Managing Shortcuts
      • âœīïļQuick Menu
  • Reference
    • ðŸ”ĩTimeflow Object
      • ðŸĒTracks
      • 🏭Behaviors
      • ⏰Events
      • 🗃ïļChannels
    • 💃Timeflow Controller
      • 🎞ïļTimeflow Playback
    • 🊄Behaviors
      • 🎞ïļAnimation
        • ðŸ”ļKeyframer
        • ↔ïļTween
        • 🔀Blend
        • ðŸŽĒMotion Path
        • ðŸ‘ŊAnimation Clips
        • ðŸŒīAnimator Blend Trees
        • 😁Blend Shapes
      • ðŸĪ–Automation
        • ðŸ›ļAuto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • ðŸ›ĐïļFlyby
        • 🏃Follow
        • 👀Look At
        • ðŸŽŊLook At Target
        • ðŸŽēNoise
        • 🚊Place On Path
        • 🏝ïļPlace On Surface
      • 🔊Audio
        • 🔊Audio Track
        • 🎞Audio Spectrum
        • ðŸŽĩAudio Sample
        • 🎙ïļAudio Reactive
      • ðŸŽđMIDI
        • ðŸŽđMidi File
        • ðŸĨMidi Tween
        • ðŸ“ĄMidi Receiver
          • 🎛ïļMinis Setup (New Input System)
          • ðŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • 🎞ïļRender To Disk
        • 📋Render Queue
        • ðŸ“―ïļVideo Encoding
        • ðŸ’ĄTips & Optimizations
        • ⏚ïļUnity Recorder
      • 🔧Tools
        • â„đïļAnimator Info
        • ðŸ§ŪAlign Children
        • 💎Comment
        • #ïļâƒĢFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • âœĻParticle System Update
        • 🌈Trail Renderer Update
        • 📚Video Player Update
    • 🗃ïļPrecomposing
    • 🏭Prefabs
    • ðŸŽĻAdvanced Presets
    • 🎛ïļEditor Overrides
      • ðŸđTransform Editor Override
    • 🔌Integrations
      • 🧙‍♂ïļAdventure Creator
      • 🎛ïļMIDI Jack | Minis
      • ðŸĪšSpine Animation
      • ðŸ“―ïļUnity Timeline
      • ➰Unity Splines
    • 🊁Samples
      • ðŸ•đïļDemo App
      • 🎞ïļCutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • ðŸ“ĢPublished Works
    • ⚠ïļKnown Issues
    • 🆘Support
    • 🧊Beta
    • Roadmap
    • ðŸ”ĒVersion History
    • ÂĐïļTerms & Privacy
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  1. User Guide
  2. Getting Started

Render Pipeline

Use any render pipeline configuration

Timeflow equally supports the Built-in Render Pipeline, Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and custom render pipelines. There are only a few key differences that affect Timeflow, such as the use of Volume components and variances in material properties, but mostly the pipeline has no effect on Timeflow and any project configuration may be used.

If you are unsure which pipeline to use, URP is suggested for the best performance on a wide variety of devices, while HDRP is recommended for maximum quality best suited for top tier graphics cards. The built-in render pipeline of course is fully supported as well and is often chosen by users for its balanced performance and well-known features.

No Extra Configuration Required

Timeflow automatically detects which pipeline package is installed.

In previous versions of Timeflow it was required to add the Scripting Define Symbols USING_URP or USING_HDRP in the Player Settings, however this is no longer needed and these symbols are no longer used. If they have been added previously to your player settings, they may be removed.

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Last updated 7 months ago

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