⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • ▶️Getting Started
      • ✅Requirements
      • ⬇️Installation
      • 🚀Quick Start
      • ✍️Workflow
      • 🎬Render Pipeline
      • ⏯️Editor vs Runtime
      • 🦿How it Works
      • ⛑️Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • 🔢Upgrading Guide
    • ℹ️Timeflow Editor
      • 🎛️Menu Bar
      • ⏲️Time
      • Local Time Scope
      • 🧰Work Area
      • ⚙️Settings
      • ⏳Update Settings
      • 📺Display Lists
      • 🔻Markers
      • 🔵Object
      • 🏭Managed Objects
      • ⚡Quick Select Objects
      • ⚒️Tools
    • 🎬Timeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • ⏯️Play Controls
        • 🥅Work Area
        • ⏯️Current Time
        • 🎼Musical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • 🔻Markers
      • ⏲️Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • ↘️Selection
      • 📰Object Panel
      • 📺Display Lists
      • 🍱Channels
      • 🍣Properties
      • 🔗Channel Link
      • 🚥Switches
      • 📅Values Column
      • 🛤️Tracks
      • 🔸Keyframes
      • 📶Alignment Tools
      • ⌛Time Offset
      • 🔢Info Panel
      • 📉Graph View
      • ✂️Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • ↖️Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • 🛤️Tracks Menu
        • 🔸Keyframes Menu
        • 🔻Markers Menu
        • 📰View Menu
        • 📰Events Menu
        • 🥅Work Area Menu
      • 🗃️File Menu
      • ⚒️Timeflow Menu
        • 🕺Add Behavior
        • 🔶Animation
        • 🍱Composition
        • 📺Display
        • ⏩Jump To
        • 👨‍👦‍👦Hierarchy
        • 🌐Mesh
        • 👉Select
        • 📚Tracks
        • 🌈Track Colors
        • ↔️Transform
        • 👁️Visibility
        • 🛠️Editor
      • 🔵Game Objects Menu
      • 🎛️Presets
      • ⚙️Preferences
        • Assets
        • ⌛Time
        • 🏳️‍🌈Tracks
        • ⚪Objects
        • 🧮Channels
        • 🔶Keyframes
        • 🔠Input
        • 📥Import
        • 🖼️Rendering
        • 🎛️Overrides
        • 🍱Extras
      • *️⃣Keyboard Shortcuts
        • Managing Shortcuts
      • ✴️Quick Menu
  • Reference
    • 🔵Timeflow Object
      • 🏢Tracks
      • 🏭Behaviors
      • ⏰Events
      • 🗃️Channels
    • 💃Timeflow Controller
      • 🎞️Timeflow Playback
    • 🪄Behaviors
      • 🎞️Animation
        • 🔸Keyframer
        • ↔️Tween
        • 🔀Blend
        • 🎢Motion Path
        • 👯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • 🛩️Flyby
        • 🏃Follow
        • 👀Look At
        • 🎯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • 🏝️Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • 🎼Audio Spectrum
        • 🎵Audio Sample
        • 🎙️Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • 🥁Midi Tween
        • 📡Midi Receiver
          • 🎛️Minis Setup (New Input System)
          • 🚥MidiJack Setup (Legacy Input)
      • 🏁Rendering
        • 🎞️Render To Disk
        • 📋Render Queue
        • 📽️Video Encoding
        • 💡Tips & Optimizations
        • ⏺️Unity Recorder
      • 🔧Tools
        • ℹ️Animator Info
        • 🧮Align Children
        • 💬Comment
        • #️⃣FPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • 📺Video Player Update
    • 🗃️Precomposing
    • 🏭Prefabs
    • 🎨Advanced Presets
    • 🎛️Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • 🧙‍♂️Adventure Creator
      • 🎛️MIDI Jack | Minis
      • 🤺Spine Animation
      • 📽️Unity Timeline
      • ➰Unity Splines
    • 🪁Samples
      • 🕹️Demo App
      • 🎞️Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • 📣Published Works
    • ⚠️Known Issues
    • 🆘Support
    • 🧪Beta
    • Roadmap
    • 🔢Version History
    • ©️Terms & Privacy
Powered by GitBook
On this page
  1. Reference
  2. Behaviors
  3. Rendering

Unity Recorder

Render directly to video and more with Unity's free package

PreviousTips & OptimizationsNextTools

Last updated 1 year ago

Instead of using RenderToDisk, you may also render your creations using Recorder, a free Unity package that includes the ability to render several formats including 360 video.

Recorder works with Timeflow 1.2.2 or later without any additional setup, however if using a prior version make sure that the Timeflow setting matches the Recorder Target FPS for timing accuracy.

To use Recorder, locate and install it in the Unity Package Manager. Then open it from the main menu under:

Windows/General/Recorder/Recorder Window

Timeline Integration

For more information, please refer to the documentation:

When using Timeflow controlled by Unity Timeline, it is suggested to turn off to allow Timeline to fully control the timing.

🪄
🏁
⏺️
https://docs.unity3d.com/Packages/com.unity.recorder@2.5/manual/index.html
FPS
Recorder is provided by Unity as an add-on package and is not affiliated with Timeflow.
Auto Play