โ๏ธWorkflow
How to use Timeflow to maximize creativity and productivity
The goal with Timeflow is to introduce an entirely new way of animating in Unity. Instead of creating additional assets, all animations in Timeflow are expressed through component behaviors with settings and data stored on the object and saved into the scene file. Objects can be moved, renamed, duplicated, or made into prefabs, all while maintaining animations.
Artists can quickly add or switch between objects in Timeflow, expose property channels to animate, and choose from a wide range of possibilities including keyframing and procedural behaviors to create all sorts of animation.
Typical Workflow
Select objects in the Hierarchy view and add them to the Timeflow view (Alt+~)
Right click on objects to add keyframe channels or other behaviors.
Use the Inspector view to customize behavior settings.
Use the Track View for sequencing, and the Graph View to work with animation curves.
Play or drag the time indicator to preview animations while you work.
Use markers and work areas to jump to and focus on different sections of time.
Add more objects or switch between existing ones to quickly navigate the scene.
Periodically enter play mode to check animation and performance at runtime.
Managing Complexity
Timeflow has many time-saving features that are worth getting familiar with to organize large scenes. As the complexity of your project increases, there are a number of useful tools to aid in organizing and quickly navigating the scene.
Following are the some of the key features that enhance workflow when utilized.
๐บDisplay Lists๐ปMarkers๐ฅ Work AreaโกQuick Select Objects*๏ธโฃKeyboard ShortcutsLast updated