Selection
Selecting items in the object panel and track view
Last updated
Selecting items in the object panel and track view
Last updated
Objects and channels can be selected by clicking on them in the object panel. Note that when selecting any channel, the object it belongs to is also highlighted.
Hold the Shift key to select multiple objects in a row, or hold the Control key to select multiple objects or channels one at a time.
Double-click a channel to select all of its keyframes.
Each channel corresponds to a component on the game object. The inspector window highlights any behaviors with the selected channel color. This is a visual aid to more easily spot the selected channel and/or behavior among the list of components on the game object.
Click any empty area below the object list to clear the current selection.
Use the keyboard shortcut Escape to deselect all. This deselects all game objects and items in the Timeflow view.
The global Deselect All command (keyboard shortcut ` ) also works to deselect all but additionally clears the display list in the Timeflow view. Use Esc instead to only deselect and keep the current object display.
Click and drag from any empty area in the object panel to draw a selection box. This selects all objects and channels within or overlapping the dragged region.
The selection modifiers Shift and Control (as described above) can also be used with marquee selection.
Tracks, keyframes, and events can be selected directly by clicking on them in the track or graph view.
Hold the Shift key to select multiple items.
Begin dragging in any empty area of the timeline to drag a selection box. This selects anything within or touching the box.
Left click once in any empty part of the timeline or press Esc to deselect all.
Click the arrow icon at the bottom of the window to switch the selection mode. This only affects selection operations in the Track View.
The selection mode is not applicable in the Graph View since the graph only shows keyframes, not tracks. Tracks can only be viewed, selected, and edited in the Track View. Regardless of which mode is selected, keyframes remain selected when switching between the track and graph view.
When this mode is enabled, tracks cannot be selected and ignore all select operations. This prevents tracks from being modified, which can be helpful when editing keyframes.
In this mode, only tracks can be selected and keyframes are not selectable.
By default, tracks and keyframes are separate from one another. However, in some cases it may be desirable that keyframes remain with tracks when moved. Timeflow offers two options to solve this problem, depending on your needs. To make a track act as a master handle that shifts the time of the entire object, including all keyframes and animations, enable in the TimeflowObject inspector. This can also be set in the context menu by right-clicking on a track section and selecting Tracks > Drag Time Offset, which appears with a checkmark when enabled. Alternatively, for an ad hoc approach to connecting keyframes to track sections while editing, see the section on .
Additional options and commands for selection can be found in the .