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Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
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    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
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      • 🔩Toolbar
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        • đŸŽŧMusical Timing
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      • đŸ—ƒī¸File Menu
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        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
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        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
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        • Managing Shortcuts
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  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
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        • ⏰Event
        • đŸ›Šī¸Flyby
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        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
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        • đŸŽžī¸Render To Disk
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        • ✨Particle System Update
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    • đŸ—ƒī¸Precomposing
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      • 🏹Transform Editor Override
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      • đŸ§™â€â™‚ī¸Adventure Creator
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On this page
  • Destroy All Timeflow Behaviors
  • Delete Children
  • Sort Children / Reverse
  • Show / Hide Children in Hierarchy
  • Group
  • Ungroup
  • Unparent
  • Flatten
  1. User Guide
  2. Menus & Shortcuts
  3. Timeflow Menu

Hierarchy

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Last updated 3 months ago

Destroy All Timeflow Behaviors

Use this command to strip away all components related to Timeflow, while otherwise preserving the object. This may be used to remove all Timeflow animation on an object or group of objects.

Delete Children

Destroys all child objects of the currently selected game objects.

Sort Children / Reverse

Applies alphabetical sorting to the children of the selected game objects. Use the reverse command to sort in descending alphabetical order.

Show / Hide Children in Hierarchy

This is an advanced feature and should be used with caution, since it completely hides objects from the hierarchy.

Please note that when applying these commands, changes may not be reflected in the hierarchy view immediately until its next refresh.

Group

This command creates a new empty game object and makes it the parent of the current selected objects. The new parent transform is named after the first selected object, and matches its transform so that the child has local coordinates of 0, 0, 0.

Use the keyboard shortcut Control + Alt + G to group selected objects.

Ungroup

To ungroup objects, select the parent objects only. This unparents all direct children from the selected objects. Nothing is deleted in this operation and child sub-hierarchies are maintained.

Use the keyboard shortcut Control + Alt + Shift + G to ungroup selected parent objects.

Unparent

This unparents objects so that they are on the same hierarchal level as its former parent. This is similar to ungroup, but is applied on selected children instead of parents.

Flatten

This unparents all selected game objects so that all the objects are no longer in a hierarchy formation.

Sets the to either show or hide the selected object's children from the hierarchy view.

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