Hierarchy
Last updated
Last updated
Use this command to strip away all components related to Timeflow, while otherwise preserving the object. This may be used to remove all Timeflow animation on an object or group of objects.
Destroys all child objects of the currently selected game objects.
Applies alphabetical sorting to the children of the selected game objects. Use the reverse command to sort in descending alphabetical order.
Sets the hide flags to either show or hide the selected object's children from the hierarchy view.
This is an advanced feature and should be used with caution, since it completely hides objects from the hierarchy.
Please note that when applying these commands, changes may not be reflected in the hierarchy view immediately until its next refresh.
This command creates a new empty game object and makes it the parent of the current selected objects. The new parent transform is named after the first selected object, and matches its transform so that the child has local coordinates of 0, 0, 0.
Use the keyboard shortcut Control + Alt + G to group selected objects.
To ungroup objects, select the parent objects only. This unparents all direct children from the selected objects. Nothing is deleted in this operation and child sub-hierarchies are maintained.
Use the keyboard shortcut Control + Alt + Shift + G to ungroup selected parent objects.
This unparents objects so that they are on the same hierarchal level as its former parent. This is similar to ungroup, but is applied on selected children instead of parents.
This unparents all selected game objects so that all the objects are no longer in a hierarchy formation.