⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
      • âŦ‡ī¸Installation
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      • â¯ī¸Editor vs Runtime
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      • â›‘ī¸Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • đŸ”ĸUpgrading Guide
    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
      • âŗUpdate Settings
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      • 🔩Toolbar
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        • â¯ī¸Play Controls
        • đŸĨ…Work Area
        • â¯ī¸Current Time
        • đŸŽŧMusical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • đŸ”ģMarkers
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      • 📰Object Panel
      • đŸ“ēDisplay Lists
      • 🍱Channels
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      • 🔗Channel Link
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      • đŸ›¤ī¸Tracks
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        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
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        • ⏊Jump To
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        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
        • #ī¸âƒŖFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
    • đŸŽ›ī¸Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
      • đŸŽ›ī¸MIDI Jack | Minis
      • đŸ¤ēSpine Animation
      • đŸ“Ŋī¸Unity Timeline
      • ➰Unity Splines
    • đŸĒSamples
      • đŸ•šī¸Demo App
      • đŸŽžī¸Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
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    • âš ī¸Known Issues
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On this page
  • One-Time Setup
  • Render Scenes
  • Start Rendering
  • Additional Notes
  1. Reference
  2. Behaviors
  3. Rendering

Render Queue

Render unlimited scenes in order

PreviousRender To DiskNextVideo Encoding

Last updated 7 months ago

When you have multiple scenes to render at once, you can configure each to render and then batch them all to render one after the other.

One-Time Setup

You may skip the setup and use the render queue scene included in the examples:

Assets/AxonGenesis/Timeflow/Example/Scenes/Rendering/RenderQueue

Only one render queue scene is needed per project. To create a new one from scratch:

  1. Create a new empty scene.

  2. Be sure to delete all game objects including camera and lights.

  3. Select from the main menu: Tools > Timeflow > Add > Render Queue

  4. Save the scene and it is ready for batch rendering.

Render Scenes

Add the scenes you wish to render in the Build Settings window. Each scene is rendered in the order listed.

Start Rendering

Before rendering, make sure the game view is set to the correct size.

To begin rendering, open the RenderQueue scene and enter play mode in the editor. It automatically handles loading and unloading each scene until all have finished. Upon completion, play mode is exited returning to the empty RenderQueue scene in edit mode.

Additional Notes

Render Failures

If Render To Disk is not properly configured or errors occur while rendering, Render Queue will not finish and will need to be restarted.

To prepare scenes for rendering, each one must have a Render To Disk instance setup and ready to render immediately upon playing the scene. Please see the documentation for .

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Render To Disk
The Render Queue editor is empty and has no features.