Only one render queue scene is needed per project. To create a new one from scratch:
Create a new empty scene.
Be sure to delete all game objects including camera and lights.
Select from the main menu: Tools > Timeflow > Add > Render Queue
Save the scene and it is ready for batch rendering.
The Render Queue editor is empty and has no features.
Render Scenes
To prepare scenes for rendering, each one must have a Render To Disk instance setup and ready to render immediately upon playing the scene. Please see the documentation for Render To Disk.
Add the scenes you wish to render in the Build Settings window. Each scene is rendered in the order listed.
Start Rendering
Before rendering, make sure the game view is set to the correct size.
To begin rendering, open the RenderQueue scene and enter play mode in the editor. It automatically handles loading and unloading each scene until all have finished. Upon completion, play mode is exited returning to the empty RenderQueue scene in edit mode.
Additional Notes
Render Failures
If Render To Disk is not properly configured or errors occur while rendering, Render Queue will not finish and will need to be restarted.