đRender Queue
Render unlimited scenes in order
Last updated
Render unlimited scenes in order
Last updated
When you have multiple scenes to render at once, you can configure each to render and then batch them all to render one after the other.
You may skip the setup and use the render queue scene included in the examples:
Assets/AxonGenesis/Timeflow/Example/Scenes/Rendering/RenderQueue
Only one render queue scene is needed per project. To create a new one from scratch:
Create a new empty scene.
Be sure to delete all game objects including camera and lights.
Select from the main menu: Tools > Timeflow > Add > Render Queue
Save the scene and it is ready for batch rendering.
To prepare scenes for rendering, each one must have a Render To Disk instance setup and ready to render immediately upon playing the scene. Please see the documentation for Render To Disk.
Add the scenes you wish to render in the Build Settings window. Each scene is rendered in the order listed.
Before rendering, make sure the game view is set to the correct size.
To begin rendering, open the RenderQueue scene and enter play mode in the editor. It automatically handles loading and unloading each scene until all have finished. Upon completion, play mode is exited returning to the empty RenderQueue scene in edit mode.