⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
      • âŦ‡ī¸Installation
      • 🚀Quick Start
      • âœī¸Workflow
      • đŸŽŦRender Pipeline
      • â¯ī¸Editor vs Runtime
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      • â›‘ī¸Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • đŸ”ĸUpgrading Guide
    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
      • âŗUpdate Settings
      • đŸ“ēDisplay Lists
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      • đŸ”ĩObject
      • 🏭Managed Objects
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      • âš’ī¸Tools
    • đŸŽŦTimeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • â¯ī¸Play Controls
        • đŸĨ…Work Area
        • â¯ī¸Current Time
        • đŸŽŧMusical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • đŸ”ģMarkers
      • â˛ī¸Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • â†˜ī¸Selection
      • 📰Object Panel
      • đŸ“ēDisplay Lists
      • 🍱Channels
      • đŸŖProperties
      • 🔗Channel Link
      • đŸšĨSwitches
      • 📅Values Column
      • đŸ›¤ī¸Tracks
      • 🔸Keyframes
      • đŸ“ļAlignment Tools
      • ⌛Time Offset
      • đŸ”ĸInfo Panel
      • 📉Graph View
      • âœ‚ī¸Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • â†–ī¸Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • đŸ›¤ī¸Tracks Menu
        • 🔸Keyframes Menu
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        • 📰View Menu
        • 📰Events Menu
        • đŸĨ…Work Area Menu
      • đŸ—ƒī¸File Menu
      • âš’ī¸Timeflow Menu
        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
        • đŸ“ēDisplay
        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
        • 🌐Mesh
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      • đŸ”ĩGame Objects Menu
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      • âš™ī¸Preferences
        • Assets
        • ⌛Time
        • đŸŗī¸â€đŸŒˆTracks
        • âšĒObjects
        • 🧮Channels
        • đŸ”ļKeyframes
        • 🔠Input
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        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
        • #ī¸âƒŖFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
    • 🎨Advanced Presets
    • đŸŽ›ī¸Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
      • đŸŽ›ī¸MIDI Jack | Minis
      • đŸ¤ēSpine Animation
      • đŸ“Ŋī¸Unity Timeline
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    • đŸĒSamples
      • đŸ•šī¸Demo App
      • đŸŽžī¸Cutscenes
      • 🏓Physics
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      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
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    • âš ī¸Known Issues
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On this page
  • Enable Work Area
  • Locking the Work Area
  • Looping
  • Editing the Work Area
  1. User Guide
  2. Timeflow View
  3. Toolbar

Work Area

Manage a section of time with optional looping

PreviousPlay ControlsNextCurrent Time

Last updated 3 months ago

The work area is both an editor feature to aid in creative workflow as well as used at runtime to loop sections of time, which may be useful in interactive applications.

This toggles the work area on and off. When enabled, this sets a region of time (looped, if enabled) and can be used to edit animations within the work area.

Toggle the work area on and off by pressing the W key.

The work area time range is displayed in the timeline view with draggable handles for both the start and end times. Slight shadowing is applied over the area outside of the range to help spotlight the work area.

When the work area is disabled, it has no effect on playback and is hidden from view.

Press Shift + W to enable the work area and also set the range automatically to fit the currently selected keyframes or tracks.

Use the keyboard shortcut Control + L to set the work are to the current selection and enable looping. This differs from the shortcut above, which doesn't affect the loop setting.

When locked, the work area start and stop times cannot be changed. This is useful to prevent accidentally dragging the work area handles while working in the view. It can also be used to prevent scripts from changing the work area while editing.

Clicking the toggle button while holding Alt locks the work area to prevent any changes while editing in the timeline, indicated by the small lock icon below it. To unlock the work area, Alt + click again on the button.

This enables playback to restart when it reaches the end. Looping uses the work area if enabled, or otherwise loops the full duration of Timeflow.

Use the keyboard shortcut L to toggle looping on and off. Toggling loop has no effect on the work area.

Use the keyboard shortcut Control + L to enable looping and set the work area to the current selection of keyframes and tracks.

Use the keyboard shortcuts B and N to set the work area in and out points to the current time of the playhead. This also toggles the work area on if it was not already active.

Editing the Work Area

Changes to the work area are undoable.

To move the work area while maintaining its duration, hold the Shift key while dragging.

Hold the Alt key while dragging to snap to the grid. This can be combined with the Shift modifier above.

The work area can never be outside of the timeline and is prevented from doing so. The smallest size a work area can be is a single frame.

The settings can also be found in the inspector in the settings.

Enable Work Area

Locking the Work Area

Looping

To manually set or edit the work area, enable it first and then drag the start and end handles in the timeline to the desired locations, or alternatively go to the section in the Timeflow inspector.

For further documentation on commands and editing features using the work area, please see the section.

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đŸŽŦ
🔩
đŸĨ…
Work Area
Work Area Menu
Time
The work area is indicated by the red start and end markers.