⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
      • âŦ‡ī¸Installation
      • 🚀Quick Start
      • âœī¸Workflow
      • đŸŽŦRender Pipeline
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      • â›‘ī¸Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
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    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
      • âŗUpdate Settings
      • đŸ“ēDisplay Lists
      • đŸ”ģMarkers
      • đŸ”ĩObject
      • 🏭Managed Objects
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      • âš’ī¸Tools
    • đŸŽŦTimeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • â¯ī¸Play Controls
        • đŸĨ…Work Area
        • â¯ī¸Current Time
        • đŸŽŧMusical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • đŸ”ģMarkers
      • â˛ī¸Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • â†˜ī¸Selection
      • 📰Object Panel
      • đŸ“ēDisplay Lists
      • 🍱Channels
      • đŸŖProperties
      • 🔗Channel Link
      • đŸšĨSwitches
      • 📅Values Column
      • đŸ›¤ī¸Tracks
      • 🔸Keyframes
      • đŸ“ļAlignment Tools
      • ⌛Time Offset
      • đŸ”ĸInfo Panel
      • 📉Graph View
      • âœ‚ī¸Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • â†–ī¸Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • đŸ›¤ī¸Tracks Menu
        • 🔸Keyframes Menu
        • đŸ”ģMarkers Menu
        • 📰View Menu
        • 📰Events Menu
        • đŸĨ…Work Area Menu
      • đŸ—ƒī¸File Menu
      • âš’ī¸Timeflow Menu
        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
        • đŸ“ēDisplay
        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
        • 🌐Mesh
        • 👉Select
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        • 🌈Track Colors
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      • đŸ”ĩGame Objects Menu
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      • âš™ī¸Preferences
        • Assets
        • ⌛Time
        • đŸŗī¸â€đŸŒˆTracks
        • âšĒObjects
        • 🧮Channels
        • đŸ”ļKeyframes
        • 🔠Input
        • đŸ“ĨImport
        • đŸ–ŧī¸Rendering
        • đŸŽ›ī¸Overrides
        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
        • #ī¸âƒŖFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
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      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
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      • đŸ¤ēSpine Animation
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      • đŸ•šī¸Demo App
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      • 🏓Physics
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On this page
  • Key Tolerance
  • Key Micro Adjust
  • Enable Keyframe Ticks
  • Set Keyframes While Playing
  • Show Looped Keyframes
  • Looped Keyframes Overwrite
  1. User Guide
  2. Menus & Shortcuts
  3. Preferences

Keyframes

Global settings for Timeflow

PreviousChannelsNextInput

Last updated 9 months ago

Key Tolerance

This is similar to Time Tolerance, however affects setting keyframe values rather than time. Key Tolerance defines the smallest amount detectible as a change in value. This means that whenever editing any numeric field value, the change made must be greater than the Key Tolerance, otherwise no change in value is detected.

The reason Key Tolerance is needed is that micro differences in values may occur unintentionally when displaying values. Without a tolerance setting, these small rounding differences can cause strange behaviors such as keyframes being created unintentionally.

The default is the minimum value 0.0001 which should be kept unless there's good reason to change it.

Key Micro Adjust

When working with keyframes, values can be more finely tuned using the micro adjust feature. The Key Micro Adjust value in preferences determines the scale at which adjustments are made, relative to the graph display. The default value is 0.1, which means that keys are moved at 1/10th scale to more easily make fine adjustments to value.

Enable Keyframe Ticks

When enabled, this displays small notches in each track channel to indicate keyframes within the object's channels.

This offers a summary view of the animation on an object and can be especially helpful when channels are collapsed.

Set Keyframes While Playing

This setting determines whether new keyframes can be created while Timeflow is playing. This is disabled by default, since it can cause tons of keyframes to be created unintentionally by unsuspecting users.

This feature may be safely enabled for users that want to set keyframes during playback. This can be used intentionally such as in the screenshot above to capture input from a mouse.

Show Looped Keyframes

When enabled, any keyframe channels with looping enabled display ghosted keyframes in the looped regions. This is only to aid in visualizing looping animation and the ghosted keyframes may not be selected or edited. (Added in Timeflow v1.0.2)

If the looped region covers an extensive period of time, ghosted keyframes stop drawing when it reaches over 1000 instances to avoid slowing the editor down.

Looped Keyframes Overwrite

In the Timeflow context menu, when Expand Looped Keyframes is selected, it copies the looped keyframes across the work area or full time span, creating new editable keyframes.

If the overwrite option is enabled, all prior keyframes in the target time range are removed and replaced with the new looped keyframes. Otherwise, the original keyframes are left in place.

To edit keyframes using micro adjustments, hold Control + Alt + Shift while dragging keyframes. This can be used in both the and .

📗
🍰
âš™ī¸
đŸ”ļ
Graph View
Track View
Shows recorded keyframes from adjusting the value while playing.
This option may be disabled if it is not needed to slightly improve GUI drawing performance.
After applying 'Expand Looped Keyframes' with overwrite off