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Timeflow
  • ⌚Introduction
  • 📗User Guide
    • ▶️Getting Started
      • ✅Requirements
      • ⬇️Installation
      • 🚀Quick Start
      • ✍️Workflow
      • 🎬Render Pipeline
      • ⏯️Editor vs Runtime
      • 🦿How it Works
      • ⛑️Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • 🔢Upgrading Guide
    • ℹ️Timeflow Editor
      • 🎛️Menu Bar
      • ⏲️Time
      • Local Time Scope
      • 🧰Work Area
      • ⚙️Settings
      • ⏳Update Settings
      • 📺Display Lists
      • 🔻Markers
      • 🔵Object
      • 🏭Managed Objects
      • ⚡Quick Select Objects
      • ⚒️Tools
    • 🎬Timeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • ⏯️Play Controls
        • 🥅Work Area
        • ⏯️Current Time
        • 🎼Musical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • 🔻Markers
      • ⏲️Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • ↘️Selection
      • 📰Object Panel
      • 📺Display Lists
      • 🍱Channels
      • 🍣Properties
      • 🔗Channel Link
      • 🚥Switches
      • 📅Values Column
      • 🛤️Tracks
      • 🔸Keyframes
      • 📶Alignment Tools
      • ⌛Time Offset
      • 🔢Info Panel
      • 📉Graph View
      • ✂️Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • ↖️Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • 🛤️Tracks Menu
        • 🔸Keyframes Menu
        • 🔻Markers Menu
        • 📰View Menu
        • 📰Events Menu
        • 🥅Work Area Menu
      • 🗃️File Menu
      • ⚒️Timeflow Menu
        • 🕺Add Behavior
        • 🔶Animation
        • 🍱Composition
        • 📺Display
        • ⏩Jump To
        • 👨‍👦‍👦Hierarchy
        • 🌐Mesh
        • 👉Select
        • 📚Tracks
        • 🌈Track Colors
        • ↔️Transform
        • 👁️Visibility
        • 🛠️Editor
      • 🔵Game Objects Menu
      • 🎛️Presets
      • ⚙️Preferences
        • Assets
        • ⌛Time
        • 🏳️‍🌈Tracks
        • ⚪Objects
        • 🧮Channels
        • 🔶Keyframes
        • 🔠Input
        • 📥Import
        • 🖼️Rendering
        • 🎛️Overrides
        • 🍱Extras
      • *️⃣Keyboard Shortcuts
        • Managing Shortcuts
      • ✴️Quick Menu
  • Reference
    • 🔵Timeflow Object
      • 🏢Tracks
      • 🏭Behaviors
      • ⏰Events
      • 🗃️Channels
    • 💃Timeflow Controller
      • 🎞️Timeflow Playback
    • 🪄Behaviors
      • 🎞️Animation
        • 🔸Keyframer
        • ↔️Tween
        • 🔀Blend
        • 🎢Motion Path
        • 👯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • 🛩️Flyby
        • 🏃Follow
        • 👀Look At
        • 🎯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • 🏝️Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • 🎼Audio Spectrum
        • 🎵Audio Sample
        • 🎙️Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • 🥁Midi Tween
        • 📡Midi Receiver
          • 🎛️Minis Setup (New Input System)
          • 🚥MidiJack Setup (Legacy Input)
      • 🏁Rendering
        • 🎞️Render To Disk
        • 📋Render Queue
        • 📽️Video Encoding
        • 💡Tips & Optimizations
        • ⏺️Unity Recorder
      • 🔧Tools
        • ℹ️Animator Info
        • 🧮Align Children
        • 💬Comment
        • #️⃣FPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • 📺Video Player Update
    • 🗃️Precomposing
    • 🏭Prefabs
    • 🎨Advanced Presets
    • 🎛️Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • 🧙‍♂️Adventure Creator
      • 🎛️MIDI Jack | Minis
      • 🤺Spine Animation
      • 📽️Unity Timeline
      • ➰Unity Splines
    • 🪁Samples
      • 🕹️Demo App
      • 🎞️Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • 📣Published Works
    • ⚠️Known Issues
    • 🆘Support
    • 🧪Beta
    • Roadmap
    • 🔢Version History
    • ©️Terms & Privacy
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  1. User Guide
  2. Menus & Shortcuts
  3. Preferences

Import

Global settings for Timeflow

PreviousInputNextRendering

Last updated 9 months ago

Auto Rename Midi Files .bytes

If this option is enabled, MIDI files with the extention .mid or .midi are automatically renamed with .bytes upon asset import, using an AssetPostprocessor. This simplifies the setup so that you do not have to manually change the file extension. However, if you do not wish for this to happen automatically, you may disable the setting in the preferences. (Added in Timeflow v1.0.2)

The component requires all MIDI files to have the .bytes extension to properly import the binary data from a TextAsset. If the file otherwise has the .mid or other extension, it will not be recognized and will generate errors when attempting to parse the MIDI data.

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MidiFile