🏭Behaviors

Lists all behaviors on the object

A behavior is a component that derives from the TimeflowBehavior base class. This is generated on setup and automatically updates any time behaviors are added or removed.

Timeflow Objects can have an number of behaviors applied to them.

Behavior Order The order of behaviors listed is based on the component order on the game object. To change the order of components, right-click on the component name in the inspector window and use the built-in menu options Move Up and Move Down. Note that the behavior order doesn't matter as much since processing order is primarily determined by the channel order as described below.

Animator Update

If the game object has either a Unity Animator or legacy Animation component on it, an additional option is available to update it like a behavior. This means that the animation is automatically played in sync with the object track.

For more advanced features to leverage Unity's built-in animation system, see Animation Clips and Animator Blend Trees.

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