⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
      • âŦ‡ī¸Installation
      • 🚀Quick Start
      • âœī¸Workflow
      • đŸŽŦRender Pipeline
      • â¯ī¸Editor vs Runtime
      • đŸĻŋHow it Works
      • â›‘ī¸Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • đŸ”ĸUpgrading Guide
    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
      • âŗUpdate Settings
      • đŸ“ēDisplay Lists
      • đŸ”ģMarkers
      • đŸ”ĩObject
      • 🏭Managed Objects
      • ⚡Quick Select Objects
      • âš’ī¸Tools
    • đŸŽŦTimeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • â¯ī¸Play Controls
        • đŸĨ…Work Area
        • â¯ī¸Current Time
        • đŸŽŧMusical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • đŸ”ģMarkers
      • â˛ī¸Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • â†˜ī¸Selection
      • 📰Object Panel
      • đŸ“ēDisplay Lists
      • 🍱Channels
      • đŸŖProperties
      • 🔗Channel Link
      • đŸšĨSwitches
      • 📅Values Column
      • đŸ›¤ī¸Tracks
      • 🔸Keyframes
      • đŸ“ļAlignment Tools
      • ⌛Time Offset
      • đŸ”ĸInfo Panel
      • 📉Graph View
      • âœ‚ī¸Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • â†–ī¸Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • đŸ›¤ī¸Tracks Menu
        • 🔸Keyframes Menu
        • đŸ”ģMarkers Menu
        • 📰View Menu
        • 📰Events Menu
        • đŸĨ…Work Area Menu
      • đŸ—ƒī¸File Menu
      • âš’ī¸Timeflow Menu
        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
        • đŸ“ēDisplay
        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
        • 🌐Mesh
        • 👉Select
        • 📚Tracks
        • 🌈Track Colors
        • â†”ī¸Transform
        • đŸ‘ī¸Visibility
        • đŸ› ī¸Editor
      • đŸ”ĩGame Objects Menu
      • đŸŽ›ī¸Presets
      • âš™ī¸Preferences
        • Assets
        • ⌛Time
        • đŸŗī¸â€đŸŒˆTracks
        • âšĒObjects
        • 🧮Channels
        • đŸ”ļKeyframes
        • 🔠Input
        • đŸ“ĨImport
        • đŸ–ŧī¸Rendering
        • đŸŽ›ī¸Overrides
        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
        • #ī¸âƒŖFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
    • đŸŽ›ī¸Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
      • đŸŽ›ī¸MIDI Jack | Minis
      • đŸ¤ēSpine Animation
      • đŸ“Ŋī¸Unity Timeline
      • ➰Unity Splines
    • đŸĒSamples
      • đŸ•šī¸Demo App
      • đŸŽžī¸Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • đŸ“ŖPublished Works
    • âš ī¸Known Issues
    • 🆘Support
    • đŸ§ĒBeta
    • Roadmap
    • đŸ”ĸVersion History
    • ÂŠī¸Terms & Privacy
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On this page
  • Get Renderer Size
  • Get Bounding Box
  • Get Polycount
  • Freeze Mesh
  • Combine Meshes
  1. User Guide
  2. Menus & Shortcuts
  3. Timeflow Menu

Mesh

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Last updated 3 months ago

These mesh tools are not directly related to Timeflow or animation, but may be useful for managing and inspecting assets.

Get Renderer Size

Calculates the dimensions of the rendered meshes on the selected game object(s) as it appears in world space, displaying the results in the console window.

Get Bounding Box

Calculates the bounding box of the selected object(s) in world space and writes the dimensions to the console.

Get Polycount

Calculates the total number of triangles, vertices, and sub meshes in the selected game object(s), writing the results to the console. Use this to investigate scene objects to identify potential optimizations.

Freeze Mesh

Exports a copy of the meshes on the selected object(s) to a new asset file. The resulting mesh has all transforms and any other manipulations applied to the vertices. This can be used to freeze regular meshes or skinned meshes, for example to create a mesh of a character in a specific pose. The original object(s) are unaffected and the new resulting mesh is applied to a new game object in the scene.

Combine Meshes

This combines all meshes on the selected object(s) and creates a new asset file. This is automatically assigned to a new object in the scene, leaving the original objects unchanged.

Please note that this tool only performs basic mesh combining with 1 material. It is intended to merge multiple objects of the same type or sharing the same material. For more sophisticated tools, .

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