Mesh
Last updated
Last updated
These mesh tools are not directly related to Timeflow or animation, but may be useful for managing and inspecting assets.
Calculates the dimensions of the rendered meshes on the selected game object(s) as it appears in world space, displaying the results in the console window.
Calculates the bounding box of the selected object(s) in world space and writes the dimensions to the console.
Calculates the total number of triangles, vertices, and sub meshes in the selected game object(s), writing the results to the console. Use this to investigate scene objects to identify potential optimizations.
Exports a copy of the meshes on the selected object(s) to a new asset file. The resulting mesh has all transforms and any other manipulations applied to the vertices. This can be used to freeze regular meshes or skinned meshes, for example to create a mesh of a character in a specific pose. The original object(s) are unaffected and the new resulting mesh is applied to a new game object in the scene.
This combines all meshes on the selected object(s) and creates a new asset file. This is automatically assigned to a new object in the scene, leaving the original objects unchanged.
Please note that this tool only performs basic mesh combining with 1 material. It is intended to merge multiple objects of the same type or sharing the same material. For more sophisticated tools, look in the Unity Asset Store.