âTime Offset
Offset the time of objects and channels
Last updated
Offset the time of objects and channels
Last updated
An additional panel to the right of the Values Column may be expanded to display the time offsets for objects and channels. These time offsets are measured in seconds to shift the time of an entire animation channel or object including all of its behaviors and children.
When enabled, dragging any part of the track in the Track View affects the Time Offset (instead of moving the track in and out point). This moves all tracks and keyframes on the object together. Each channel, behavior, and object having a local time offset relative to it's parent, so that time offset is inherited through the hierarchy.
Auto Full Length and Time Offset
Whenever a track is set to Auto Full Length, it dynamically adjusts the start and end of the track to fill the whole timeline, taking into account any time offsets on the object or parents. Time offset therefore can still be used with full length tracks. When dragging the track, it remains fixed in place while the animation on the object below it slides with the time offset. Since this behavior could be confusing to users, Auto Full Length is disabled whenever Drag Time Offset is turned on. This keeps the track start and end points fixed and tracks move with everything else when dragged. If preferred, Auto Full Length can be turned back on.
Links between channels are processed using time offsets, such that everything resolves to a final world time. This allows channels link to one another regardless of time offsets and works as expected.
The Time Offset in the channel link is relative to current time of the input channel. Therefor a value of 0 would read the current time of the input channel (including all time offsets that affect it).
Please see Channel Link for further information.
To show Time Offset, click the small foldout arrow in the top right of the Values column. Or double-click the vertical divider.