âTime Offset
Offset the time of objects and channels
An additional panel to the right of the Values Column may be expanded to display the time offsets for objects and channels. These time offsets are measured in seconds to shift the time of an entire animation channel or object including all of its behaviors and children.

To show Time Offset, click the small foldout arrow in the top right of the Values column. Or double-click the vertical divider.
Drag Time Offset

When enabled, dragging any part of the track in the Track View affects the Time Offset (instead of moving the track in and out point). This moves all tracks and keyframes on the object together. Each channel, behavior, and object having a local time offset relative to it's parent, so that time offset is inherited through the hierarchy.
Channel Link Time Offset
Links between channels are processed using time offsets, such that everything resolves to a final world time. This allows channels link to one another regardless of time offsets and works as expected.

The Time Offset in the channel link is relative to current time of the input channel. Therefor a value of 0 would read the current time of the input channel (including all time offsets that affect it).
Please see Channel Link for further information.
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