đ°Object Menu
Menu options for objects
Right-click on an object to invoke the context menu for objects.

Enabled
The first item at the top of the menu is a toggle switch to activate or deactivate the game object. The name of the primary object selected is displayed, however changes are applied to all objects selected.
Precompose
This converts the selected object(s) into a precomp, which places the objects inside a new Timeflow child. Precomposing is a way of grouping animations together in their own individual Timeflow instance. Precomps may also be made into prefabs and used across multiple scenes.
Add New Precomp
This inserts a new Timeflow game object as a child of the currently active Timeflow.
For more information see Precomposing and Prefabs
Sort Alphabetically
This sorts objects and channels alphabetically by name. It applies to all selected, or if nothing is selected then it applies to all displayed.
Object Submenu

Hide Children
Toggles the display of children on the object. If already hidden, the menu reads Show Children.
This is the same as holding Control when clicking the foldout arrow next to the object name. Objects are not hidden in the hierarchy view.
Sort Children
This sorts the children of the selected game objects by name in ascending order. This can be helpful to organize child lists. Objects can also be manually reordered if needed by dragging and dropping them in the Object Panel.
New Child Object
This adds a new game object as a child of the currently selected object.
Use the keyboard shortcut Alt + Shift + N to add a new child object.
If multiple objects are selected when adding a child, only 1 new game object is created, parented under the primary object selected.
New Game Object
This adds a new game object to the scene, appending to the view. The object is automatically setup with TimeflowObject and is ready to animate.
Group Selected
This creates a new parent game object, making the currently selected objects its children. The parent position and rotation is matched to the selected objects, while the objects retain their local scale.
Use the keyboard shortcut Control + Alt + G to group selected objects. Note that this might conflict with other keyboard mappings of other 3rd party tools, in which case you can decide which you prefer using the Shortcuts Manager in Unity.
Ungroup
This unparents the children of the selected objects. No objects are destroyed in this operation.
Use the keyboard shortcut Control + Alt + Shift + G to ungroup the selected objects.
Set as First/Last Sibling
This moves the selected object in its local hierarchy to either be the first child, or last child.
Reset Tracks
Resets the tracks on all selected objects back to Auto Full Length and locked.
Join Adjacent Tracks
Use this command to merge track sections whose ends touch or are within time tolerance.
Remove From View
Removes the selected objects from the current display list.
Destroy All Timeflow Behaviors
This fully removes all Timeflow related components from the selected game objects. This can be used to strip away Timeflow animation, but leave other components intact.
This is also accessible from the Game Object menu.
Delete Game Objects
Select this command to delete the selected game objects.
Last updated