⌚
Timeflow
  • ⌚Introduction
  • 📗User Guide
    • â–ļī¸Getting Started
      • ✅Requirements
      • âŦ‡ī¸Installation
      • 🚀Quick Start
      • âœī¸Workflow
      • đŸŽŦRender Pipeline
      • â¯ī¸Editor vs Runtime
      • đŸĻŋHow it Works
      • â›‘ī¸Potential Issues
      • ⚡Optimization
      • 🔨3rd Party Tools
      • đŸ”ĸUpgrading Guide
    • â„šī¸Timeflow Editor
      • đŸŽ›ī¸Menu Bar
      • â˛ī¸Time
      • Local Time Scope
      • 🧰Work Area
      • âš™ī¸Settings
      • âŗUpdate Settings
      • đŸ“ēDisplay Lists
      • đŸ”ģMarkers
      • đŸ”ĩObject
      • 🏭Managed Objects
      • ⚡Quick Select Objects
      • âš’ī¸Tools
    • đŸŽŦTimeflow View
      • 🔩Toolbar
        • 🔑Auto Keyframing
        • â¯ī¸Play Controls
        • đŸĨ…Work Area
        • â¯ī¸Current Time
        • đŸŽŧMusical Timing
        • 🌐Grid and Snap
        • 🔸Keyframe Values
        • đŸ”ģMarkers
      • â˛ī¸Timeline
      • 📐Time Navigation
      • Local Time Scope
      • 🎏Track View
      • â†˜ī¸Selection
      • 📰Object Panel
      • đŸ“ēDisplay Lists
      • 🍱Channels
      • đŸŖProperties
      • 🔗Channel Link
      • đŸšĨSwitches
      • 📅Values Column
      • đŸ›¤ī¸Tracks
      • 🔸Keyframes
      • đŸ“ļAlignment Tools
      • ⌛Time Offset
      • đŸ”ĸInfo Panel
      • 📉Graph View
      • âœ‚ī¸Keyframe Tools
    • 🍰Menus & Shortcuts
      • 📃Context Menus
        • â†–ī¸Select Menu
        • 📰Object Menu
        • 🍱Channel Menu
        • đŸ›¤ī¸Tracks Menu
        • 🔸Keyframes Menu
        • đŸ”ģMarkers Menu
        • 📰View Menu
        • 📰Events Menu
        • đŸĨ…Work Area Menu
      • đŸ—ƒī¸File Menu
      • âš’ī¸Timeflow Menu
        • đŸ•ēAdd Behavior
        • đŸ”ļAnimation
        • 🍱Composition
        • đŸ“ēDisplay
        • ⏊Jump To
        • 👨‍đŸ‘Ļ‍đŸ‘ĻHierarchy
        • 🌐Mesh
        • 👉Select
        • 📚Tracks
        • 🌈Track Colors
        • â†”ī¸Transform
        • đŸ‘ī¸Visibility
        • đŸ› ī¸Editor
      • đŸ”ĩGame Objects Menu
      • đŸŽ›ī¸Presets
      • âš™ī¸Preferences
        • Assets
        • ⌛Time
        • đŸŗī¸â€đŸŒˆTracks
        • âšĒObjects
        • 🧮Channels
        • đŸ”ļKeyframes
        • 🔠Input
        • đŸ“ĨImport
        • đŸ–ŧī¸Rendering
        • đŸŽ›ī¸Overrides
        • 🍱Extras
      • *ī¸âƒŖKeyboard Shortcuts
        • Managing Shortcuts
      • âœ´ī¸Quick Menu
  • Reference
    • đŸ”ĩTimeflow Object
      • đŸĸTracks
      • 🏭Behaviors
      • ⏰Events
      • đŸ—ƒī¸Channels
    • 💃Timeflow Controller
      • đŸŽžī¸Timeflow Playback
    • đŸĒ„Behaviors
      • đŸŽžī¸Animation
        • 🔸Keyframer
        • â†”ī¸Tween
        • 🔀Blend
        • đŸŽĸMotion Path
        • đŸ‘¯Animation Clips
        • 🌴Animator Blend Trees
        • 😁Blend Shapes
      • 🤖Automation
        • 🛸Auto Bank
        • 🧭Auto Rotate
        • 📐Distance
        • ⏰Event
        • đŸ›Šī¸Flyby
        • 🏃Follow
        • 👀Look At
        • đŸŽ¯Look At Target
        • 🎲Noise
        • 🚊Place On Path
        • đŸī¸Place On Surface
      • 🔊Audio
        • 🔊Audio Track
        • đŸŽŧAudio Spectrum
        • đŸŽĩAudio Sample
        • đŸŽ™ī¸Audio Reactive
      • 🎹MIDI
        • 🎹Midi File
        • đŸĨMidi Tween
        • 📡Midi Receiver
          • đŸŽ›ī¸Minis Setup (New Input System)
          • đŸšĨMidiJack Setup (Legacy Input)
      • 🏁Rendering
        • đŸŽžī¸Render To Disk
        • 📋Render Queue
        • đŸ“Ŋī¸Video Encoding
        • 💡Tips & Optimizations
        • âēī¸Unity Recorder
      • 🔧Tools
        • â„šī¸Animator Info
        • 🧮Align Children
        • đŸ’ŦComment
        • #ī¸âƒŖFPS Counter
        • 📈Graph
        • 🔗Property Link
        • 🔄Rotator
        • ✨Particle System Update
        • 🌈Trail Renderer Update
        • đŸ“ēVideo Player Update
    • đŸ—ƒī¸Precomposing
    • 🏭Prefabs
    • đŸŽ›ī¸Editor Overrides
      • 🏹Transform Editor Override
    • 🔌Integrations
      • đŸ§™â€â™‚ī¸Adventure Creator
      • đŸŽ›ī¸MIDI Jack | Minis
      • đŸ¤ēSpine Animation
      • đŸ“Ŋī¸Unity Timeline
      • ➰Unity Splines
    • đŸĒSamples
      • đŸ•šī¸Demo App
      • đŸŽžī¸Cutscenes
      • 🏓Physics
      • 🍧Shader Properties
      • ⚡Visual Effect Graph (VFX)
    • 📖Glossary
    • 📗Scripting
    • đŸ“ŖPublished Works
    • âš ī¸Known Issues
    • 🆘Support
    • đŸ§ĒBeta
    • Roadmap
    • đŸ”ĸVersion History
    • ÂŠī¸Terms & Privacy
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On this page
  • Enabled
  • Precompose
  • Add New Precomp
  • Sort Alphabetically
  • Object Submenu
  • Hide Children
  • Sort Children
  • New Child Object
  • New Game Object
  • Group Selected
  • Ungroup
  • Set as First/Last Sibling
  • Reset Tracks
  • Join Adjacent Tracks
  • Remove From View
  • Destroy All Timeflow Behaviors
  • Delete Game Objects
  1. User Guide
  2. Menus & Shortcuts
  3. Context Menus

Object Menu

Menu options for objects

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Last updated 4 months ago

Right-click on an object to invoke the context menu for objects.

Enabled

The first item at the top of the menu is a toggle switch to activate or deactivate the game object. The name of the primary object selected is displayed, however changes are applied to all objects selected.

Precompose

This converts the selected object(s) into a precomp, which places the objects inside a new Timeflow child. Precomposing is a way of grouping animations together in their own individual Timeflow instance. Precomps may also be made into prefabs and used across multiple scenes.

Add New Precomp

This inserts a new Timeflow game object as a child of the currently active Timeflow.

For more information see Precomposing and Prefabs

Sort Alphabetically

This sorts objects and channels alphabetically by name. It applies to all selected, or if nothing is selected then it applies to all displayed.

Object Submenu

Hide Children

Toggles the display of children on the object. If already hidden, the menu reads Show Children.

This is the same as holding Control when clicking the foldout arrow next to the object name. Objects are not hidden in the hierarchy view.

Sort Children

New Child Object

This adds a new game object as a child of the currently selected object.

Use the keyboard shortcut Alt + Shift + N to add a new child object.

If multiple objects are selected when adding a child, only 1 new game object is created, parented under the primary object selected.

New Game Object

This adds a new game object to the scene, appending to the view. The object is automatically setup with TimeflowObject and is ready to animate.

Use the keyboard shortcut Control + Shift + N to add a new game object.

Group Selected

This creates a new parent game object, making the currently selected objects its children. The parent position and rotation is matched to the selected objects, while the objects retain their local scale.

Ungroup

This unparents the children of the selected objects. No objects are destroyed in this operation.

Use the keyboard shortcut Control + Alt + Shift + G to ungroup the selected objects.

Set as First/Last Sibling

This moves the selected object in its local hierarchy to either be the first child, or last child.

Reset Tracks

Join Adjacent Tracks

Use this command to merge track sections whose ends touch or are within time tolerance.

Remove From View

Removes the selected objects from the current display list.

Only affects the object display and doesn't otherwise modify or destroy objects.

Destroy All Timeflow Behaviors

This fully removes all Timeflow related components from the selected game objects. This can be used to strip away Timeflow animation, but leave other components intact.

Delete Game Objects

Select this command to delete the selected game objects.

This sorts the children of the selected game objects by name in ascending order. This can be helpful to organize child lists. Objects can also be manually reordered if needed by dragging and dropping them in the .

Use the keyboard shortcut Control + Alt + G to group selected objects. Note that this might conflict with other keyboard mappings of other 3rd party tools, in which case you can decide which you prefer using the in Unity.

Resets the tracks on all selected objects back to and locked.

This is also accessible from the .

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Object Panel
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