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Global settings for Timeflow
Last updated
Global settings for Timeflow
Last updated
When this option is enabled, behavior type icons are displayed for each channel.
Since objects may have multiple components, the icon defaults to the first component on the object. To select a different icon, click the icon for a drop down menu listing all components on the object and select the one you wish to display as the primary icon. This is for display purposes only and has no effect on functionality.
If this setting is enabled, when objects are added to the Timeflow view they will be inserted at the top of the view list. Otherwise, they will be added at the bottom of the list.
Select which action you want performed when the Delete (or Backspace) key is pressed in the Timeflow view.
This destroys the selected game objects. This is the standard behavior in the Unity Hierarchy view.
With this mode, nothing is deleted or destroyed. The selected objects are simply removed from the Timeflow view and may be added back in at any time.
This destroys all Timeflow components on the selected game objects, but otherwise leaves the game objects as they are. Use this option to remove Timeflow animation and behaviors.
Set a secondary action when Control + Delete (or Backspace) is pressed.
When this option is enabled, the Hierarchy view is automatically updated to match the sorting of objects in the Timeflow view. This option is helpful when you wish to organize your scene in the Timeflow view. Otherwise if off, the Timeflow view sorting can differ from the Hierarchy view.
When this setting is enabled, after using the Precompose menu command, the new Timeflow instance is made the active view for editing. If this option is disabled, the current Timeflow view remains unchanged when precomposing.