👀Look At

Rotate to face towards a target object

Apply this behavior to an object to make it automatically rotate to face towards another object.

To add Look At, right-click on an object in the Timeflow view and select:

Add Automation > Look At

Look At has just 1 read-only channel outputting the calculated rotation.

The Look At Rotation channel shows the calculated value and does not support keyframing.

Look At Editor

Select an object to view the settings in the Inspector.

For common features please refer to Menu Bar and Update Settings.

Target Mode

Select the desired target from the drop-down menu in the menu bar.

Global Target

Uses the currently active Look At Target.

Click the Select button to select the current active target in the scene.

Custom Target

Use this mode to explicitly specify an object to look at.

Main Camera

Uses the primary camera tagged with MainCamera.

World Position

Uses a fixed position defined in world coordinates.

If the target object is invalid or cannot be found, Look At fails silently and is skipped, having no effect on the object's rotation.

Rotation Mode

Select from 2 modes for generating rotation

Look At

Calculates rotation to face towards the target object. This is the default mode.

Match Rotation

Instead of facing towards the object, this mode copies the rotation of the target object (in world coordinates).

Up Vector

Defines the upward direction of the object. This field expects a normalized vector (adding up to 1), usually one of the cardinal directions (1,0,0 or 0,1,0 etc...) however any value may be entered.

Orientation

Applies additional rotation to the object. Use orientation to further adjust the rotation angle.

World Space

Lock Axis

Use the toggle switches to lock the final rotation on specific axes.

Each locked axis is assigned the value of Orientation as the default.

Smooth Time

Applies temporal smoothing defined in seconds. The higher the value, the slower the object rotates. Set to zero for no smoothing, applying the look at calculation immediately.

Starting Rotation

When using Smooth Time, the starting rotation provides additional control for what orientation the object has initially. Use this to adjust the starting placement of the object before Look At takes full control.

Click Set to capture the current object rotation, and Goto to apply the value to the object rotation immediately.

Override

In situations where an object may use Look At during only parts of an animation, the override features may be used to take back control of an object's rotation using animation channels or any other means in Timeflow.

The override value sets the objects rotation. Use Blend to interpolate between the calculated look at rotation and the override value.

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