Tracks
Last updated
Last updated
This resets all track channels in the current selection (recursively) to make them auto full length. This clears all track sections on the selected objects, but has no direct effect on animation data.
This resets all track channels in the current scene to make them auto full length. This can be used to re-initialize a scene and start with fresh tracks.
Finds and joins all track sections in the selected object hierarchy which have touching end points. This can be helpful to rejoin tracks that have been split due to time being inserted, deleted, or other edit operations. This command only merges tracks that are next to each other and does not fill any gaps in time.
Joining adjacent tracks reduces keyframes and optimizes the scene.