âī¸Settings
Additional configuration options for Timeflow

Parent
This shows the containing Timeflow of the current object or instance if applicable. This reference is assigned automatically based on its placement in the hierarchy. A parent is only displayed when a Timeflow instance is nested within another, otherwise it shows None.
Display Color
Timeflow may be assigned a display color to differentiate it from other instances in the scene. This color is also displayed as a thin horizontal line above the timeline in the Timeflow view.

Sync Timeline Director
Enable this option to synchronize Unity Timeline with Timeflow. This is covered further in the Timeline Integration documentation. Only enable this feature if using Unity Timeline.
Options

Set Shader Time
Enabled this update shader values with the current time to drive effects and material animations. This provides the current time in shaders (such as when using ShaderGraph) to synchronize with Timeflow.

Be sure to uncheck the Exposed checkbox on the property value so that it is hidden in the inspector, otherwise it will not work.
At runtime this value is set with the following call each frame:
Shader.SetGlobalFloat(ShaderTimeName, CurrentTime);
Set Shader Frame
Similar to setting the time, this sets the current frame number, based on the FPS in the Timeflow settings. This feature is rarely used and is only relevant for frame-based shaders, such as creating stop motion or flipbook style effects.
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