Visibility
Last updated
Last updated
Use these commands to enable or disable game objects. If the recursive option is used then all objects in the hierarchy are affected, otherwise it applies only to the directly selected objects.
This shows or hides selected objects and their children by toggling the enable state for renderers and colliders. Objects are hidden from view (no longer rendered or detecting collisions) but remain active otherwise. This is helpful to hide objects while keeping components alive.
Use the keyboard shortcut Shift + 1 to activate the selected objects, and Shift + 2 to deactivate them.
This is applied recursively, meaning all objects in the hierarchy are shown/hidden, since renderer enabled states are not inherited and set per object independently.