Distance
Calculates distance between objects and optionally applies scale
Last updated
Calculates distance between objects and optionally applies scale
Last updated
This is a simple behavior used to calculate distance (in world coordinates) between 2 objects. The resulting value can be scaled and optionally applied to the object transform scale.
To apply Distance, right-click an object in the Timeflow view and select:
Add Automation > Distance
Assign the transforms to calculate distance between. These may be anywhere in the scene hierarchy. Distance is calculated in world coordinates.
Multiplies the distance to scale the output value. If accurate distance measurements are needed, leave this value at 1.
Enable this to apply the output value to the current object's transform scale. This may be used to create dynamic scaling objects for special effects and UI elements.
Distance only calculates the value and has no effect on objects, unless is enabled.
For common features please refer to and .