âī¸Tools Menu
Additional commands and keyboard shortcuts
Last updated
Additional commands and keyboard shortcuts
Last updated
Open from the main menu: Tools > Timeflow
Opens the Timeflow view if it is not already open. Only 1 instance of the window may be open at a time. This is the same as selecting from the main menu: Window / Timeflow.
Use this submenu to add special object types. Most of these commands create a new game object, or setup new components on the selected object.
Please see the related documentation for Audio Track, Audio Sampler, Audio Sample, Audio Reactive, Midi File, Midi Receiver, Midi Tween, Render to Disk, and Render Queue.
Provides additional tools to select children, descendants, parents, ancestors, or renderer components from the currently selected objects.
Deselects all game objects and items in the Timeflow view.
Use the keyboard shortcut ` (~) to deselect all.
Selects the camera in the scene tagged MainCamera.
Use the keyboard shortcut Alt + M to select the main camera.
This menu stores and recalls objects using the function keys. Please see Quick Select Objects for further information.
These commands are used to switch display modes and between display lists in the Timeflow view, covered in the documentation for Display Lists.
This toggles the solo mode for the currently selected Timeflow objects. If a solo selection is already active, those object states are cleared and the new selection is added. Or if the object selected is already soloed, then this command toggles solo off.
Use the keyboard shortcut Alt + S to toggle solo mode for the selected game objects.
Note that if you use this command with regular game objects (that have not yet been setup with the TimeflowObject) then this simply toggles the solo mode state on and off in the Timeflow view and does not add the objects to the view. Use 'Add Selected to View' if you wish to add objects for the first time to Timeflow.
Adds the currently selected objects into solo mode, keeping any existing objects already soloed.
Use the keyboard shortcut Alt + Shift + S to toggle solo append.
This clears the Timeflow view and then shows only the currently selected objects in the view. Use this to focus on specific objects.
This shows selected object groups and updates the view to display whichever object is selected. When Grouped mode is selected, child objects will include their parents if they are TimeflowObjects. Or, if Object mode is selected, only the directly selected objects are displayed.
Selected vs Active Selection Unlike the Selected Only option above which retains the objects in view, the Active Selection mode updates whenever objects are selected in the scene (from the Hierarchy or Scene views).
Use this mode to display all Timeflow objects in the scene at once. This only displays game objects with a TimeflowObject component.
Please be aware that using this mode with large numbers of animated items in a scene can slow down editor performance. For very large scenes, it can make the editor very slow. It is generally recommended to work with smaller groups of objects in view at any given time.
This uses display filtering in the view to hide/show objects without actually removing them from the view. It creates a temporary hidden state which can be toggled on and off as needed. This mode is useful when working with display lists and groups where you don't to or cannot fully remove objects from the view due to their hierarchical relationships.
If no objects are selected when this command is applied, the display filter is turned off and all hidden objects are restored to the view. By hidden, this only refers to objects with the hidden display toggle mode. Objects not currently in the Timeflow view are unaffected and not displayed.
Use the keyboard shortcut Shift + ` to Toggle Hidden.
Note the red underline indicating the display filter is active and objects are hidden.
Use these commands to go to specific times based on markers. This is explained further in the documentation for Markers.
Provides a few miscellaneous editor tools used for debugging and backing up scripts.
A simple command to insert a timestamped line in the console log. It's primarily used as a way to mark time, particularly when the console is verbose and difficult to track.
Use the keyboard shortcut Control + Shift + M to insert a line in the console log.
Debugging is an advanced feature in Timeflow and not needed for typical use. To avoid logging being enabled for any scripts, it can be fully disabled globally in the Timeflow Preferences.
Select this menu option to open the Timeflow documentation in a web browser.
Use this to turn off debug for all scripts in the current scene. This is helpful if any debug logging has been enabled for Timeflow objects. That is anywhere the debug toggle is displayed.
Documentation can be opened to specific items by clicking on the book icon in the Inspector view for components and where displayed.